My very personal bachelor thesis. It deals with the passing of time in a childlike way. I hate it, want to ignore and deny it. I try everything, shout at it, insult it and, above all, I’m angry because absolutely nothing can stop time. I do lots of experiments, make short stop-motion films, work with plasticine and play with life-size paper clothes. Always with me, my old favorite magazine – the Bravo. On my little emotional journey about accepting change, I learn lots of new techniques and end up where I want to be. With a good collection, an excellent movie and a more emotionally relaxed Gloria.
My stop motion films deal with small scenarios that could take place between time and people if time itself were a person. I have personalized time in all my films to make my problems with time more relatable to the audience. Now that it’s a person, it’s easier to be angry at it. It’s almost like I can hold them accountable now. I would love to arrest them and overthrow their power. Gag it and then never let it free again. That way it could at least be punished for all it’s crimes. If it was human. Read more ↓
But then I always have to wake up and realize that time is still an abstract concept that people have come up with. What I don’t really want to accept is the transience of everything on this earth. Then I always have a big awakening: “Ufff I can’t change anything … I have to accept.” and my thought cycle starts all over again.
While reviewing my photos from a semester abroad in Mexico, I came across pictures of a hotel, focusing on its corridors and flooring. Reflecting on the perspective, I realized that what seemed like a 3-dimensional corridor in reality comprised an interplay of 2-dimensional lines in the photos. Read more ↓
Curious about the isolated lines devoid of context, I decided to trace and manipulate them. By adjusting thickness and omitting some lines, I created diverse patterned areas from a single perspective. Intrigued by the outcome, I further enhanced it by recreating the patterns with colored modeling clay, transforming the abstract shapes into visually captivating designs. This process involved flattening a 3D space into a 2D representation, adding an interesting dimension to the project.
I dismantled intricate dough figures, melting them and crushing them with a hammer, as a poignant symbol of the inexorable passage of time. Through this destructive process, I sought to convey the profound impact of time on both art and existence, inviting contemplation on the fleeting nature of our own creations and experiences.
After I gathered everything from my research phase I manipulated and added specific elements together into outfit collages and the final collection of TIME IS A KILLER.
Part of the process was to go back in time where I used to play with paper dressing dolls and fahsion used to be fun. This inspired me to created a warddrobe out of cardboard. You could mix and match the different designs from my collection and play with real life big monsters. Its a symbiosis of an imaginary and real world. Paper becomes textile and the body becomes part of the paper world.
The film tells a story between two mysterious characters, whose relationship to each other remains open. Together with the soundtrack to the movie, my fashion collection and the set design, a bizarre scenery is created. There is a threatening and at the same time amusing atmosphere in the air, which comes to a head towards the end and leaves the viewer confused.